One of the most popular online games being played today is Rift. A multi-player fantasy game set in the world of Telara which is the focal point of different plains of existence, hence the “Rift”. This massive online game was in development for over five years before its release in early 2011 where it has taken the online gaming world by storm.
The branches of the trees are what grant players specific abilities and bonuses, while the roots access the soul’s base abilities and are unlocked as the player allocates the points to the branches. In this game, all races may become all classes, which grant a high degree of flexibility.
This system of using souls helps the player to customize their character to a great degree. A Rift player may choose three souls for their calling and allocate the appropriate points necessary. You can hoard points to help you recover from damage, increase your healing ability, or increase your damage output depending on the calling you choose. Different combinations are possible as well.
The four major Rift classes are Warriors, Rogues, Clerics, and Mages. Each has their unique specialties and drawbacks as well as a number of sub-characters a player can choose from.
Warrior

Warrior: Champion
Perhaps the most straightforward of the four major Rift classes, the Warrior represents barbarians who might raid villages or plunder the neighboring countryside. A knight protecting their troops while being skilled in personal combat and so forth.
The main skills are dedicated to fighting opponents or whatever enemies are in the Warrior’s path and these skills can include the magical as well, depending on the direction the character takes. Emphasizing abilities in fighting alone or within a group, the characters found within the Rift classes of Warriors all share this taste for fighting skills.
Warriors do not use mana for power like other Rift classes, only power which can help them heal from wounds and action points which regulates the effectiveness of the warrior in combat. Warriors will often use plate armor for protection and shields while wielding axes, swords and glaives.
Rogue

Rogue: Nightblade
A Rogue might be mistaken for a Warrior that uses more brains than brawn, but there is more sophistication which makes this one of the unique Rift classes. While Rogues do possess a wealth of combat knowledge they also have their own unique skills passed down from their masters. The ability to think and use the resources around them to take maximum advantage of every combat situation is a sure sign of the Rogue.
In cities, a Rogue might use the shadows and sneak up on their unsuspecting opponents to catch them off guard. Or those in the wild might tame savage beasts and brew poisons to gain an advantage. Unlike Warriors who are straightforward, a Rogue uses guile and stealth to achieve their goals.
Rogues make for perfect scouts as they can size up the enemy and even engage in hit and run strikes to weaken them. Also unlike Warriors, Rogues use combo points which can be stacked up on a target allowing for certain abilities to be used. A Rogue will also not be burdened by lots of armor, lest they become a target, preferring lighter unencumbered leather and cloth protection in order to make quick escapes.
Cleric

Cleric: Purifier
The holiest of the Rift classes, Clerics seek to commune with the greater spiritual beings in the land of Telera, often communicating with demons, faeries or even gods. A Cleric will emphasize their keen intellect and extensive knowledge in order to overcome obstacles that Rogues and Warrior might try to fight through.
Magic is the prime weapon of the Cleric, able to heal even the most damaging of injuries or cure diseases. Despite their heady tendencies a Cleric can wield a sword in battle if need be, or attack from afar using their divine abilities.
Mana is the fuel of the Cleric for casting mystical spells, it is not an unlimited source of power so the most successful Clerics will know how to husband their resources and keep from being depleted at the worst times. For protection the Cleric may wear heavy armor or chainmail while wielding large weapons or keep things simple by branding a totem or staff depending on what the owner decides.
Mage

Mage: Archon
Mages on the surface seem similar to Clerics though their devotion is not
directed at an entity but the power itself that they can tap to create wondrous effects. Through their efforts at experimentation and research the Mage increases their magical abilities step by step.
The world of Telera is filled with resources for Mages from arcane schools such as Quicksilver College and the stronghold of Meridian. Such wealth of knowledge is necessary for the Mage to prosper.
In combat the Mage can wield their power at long distances through the toughest armor of their opponents. This makes them a fearsome force on the battlefield as long as the enemy is at a distance. They can also heal and support their compatriots while in battle, but must be weary of husbanding their energies, lest they weaken and become overrun.
Like Clerics, mana is the power source for Mages which they tap to create their powerful effects. As a result, Mages tend to wear little if any armor or carry weapons beyond staffs or wands which direct their magical energies.
These Rift classes represent a broad spectrum of characters that can be played by those entering the world of Telara. Choosing which one will depend on your own instincts and play abilities to match and discover what character is best for you. Also, by using a Rift leveling guide, any of these characters can quickly be made faster, stronger and more powerful, and this, of course, will add to your enjoyment of the game.